![]() However, if the kingdom borders are expanded without cutting the two trees, the Merchant settlement will remain as a patch of forest in the kingdom. Cutting either of these two trees makes the camp disappear, followed by the Merchant leaving the area for good once his current load is collected. Much like the vagrant camps, it can exist only in the forest, so the Merchant settlement requires the nearest two trees on either side to stay put. The merchant settlement is where the Merchant goes to resupply. This section is about New Lands & Two Crowns. As of the Conquest Update, the Merchant can now payout at any time of day, but only accepts payment to leave the Kingdom if it is safe (e.g. The behavior of the merchant used to be the same as in New Lands, except that he waits a little further out of town center, to reach his settlement a bit earlier. The greed will strip him of his coins and he will remain in the center of the town, but unladen. When the Merchant has a shipment to be collected, he returns from his campsite to the center of town (for all town hall upgrades). At that point, he idles next to either the scythe trader's stand or the siege workshop, presumably not to get in the way of purchasing shields from the Keep. The idle, unladen Merchant who is waiting to be paid stands to the right of the kingdom's central campfire, until the town hall is upgraded to a stone keep. Collecting from him early and tipping him promptly will ensure daily deliveries from the Merchant. ![]() As he only releases his riches the day he sees its dawn from the city, if he's not in town at this precise moment, he'll wait the next sunrise. This might give to some players the impression that he was robbed by the greed. He'll keep the money he brought with him and will only release it the next day at dawn. If he is sent to resupply too late in the day, and he can't get back to town center, completely finishing his travel before dawn, he won't give the money and won't accept a new journey until the next day. And he will not accept/give coins if a portal has just been destroyed. The Merchant will only accept payment during the day and will only deliver coins if he reached his spot in the center of town before sunrise. He is an excellent source of income to ensure that the Kingdom always has a little money to work with, but he becomes quite rare on the third island and onward, making later Kingdoms require other funds, such as bringing help from a previous island. When paid one coin, he leaves for the merchant settlement, loads his donkey with baggage, and returns to the center of camp, offering eight coins again the following morning. Once the campfire is lit, the Merchant will leave his hut and return to town center, providing 8 coins the next morning. He can initially be found in a hut where he appears to spend time trapping or foraging to gather riches. ![]() The Merchant gives the player coins everyday at dawn for a small investment price (1 coin) on the previous day. If idle villagers are standing near the tool rack when the merchant comes, he might deliver more than four tools if the villagers pick them up before he's filled the rack up.Īt the cost of four coins, there can be a return of eight coins ( bows), twelve coins ( hammers), or twenty coins ( scythes) worth of goods. If a tool rack already has tools when he make the delivery, he'll only drop off enough to fill it. When he's paid four coins, he returns to the center of town and delivers up to four tools of a single type, chosen randomly, no matter side of town he's coming from. He will not be attacked by the Greed and ignores them. The Merchant does not have a campsite, instead he wanders around with his donkey deep in the woods. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |